The machine gun is one of the best weapons because it's accurate and able to strike the trites and ticks from longer range. Continue up the back stairs and face off against several imps. You must battle the guardian and its seekers. Use the freight loader to gain access to the caverns entrance. Several enemies spawn here so be ready to back up and tackle them in fewer numbers. Comb the room for health and items, including some beneath the staircase. Search the hall for items and return to a door that is initially locked but soon becomes open. A console inside the control room can be used to activate the chamber. Back out and wait for the imp to move next to the barrel. Sounds easy enough but during a hectic deathmatch, you're unlikely to have 30 fee seconds to pull off the maneuver completely. As you search the storage room, some maggots teleport in behind you. Grab the BFG ammo from the right then board the lift and take it into the next section. Proceed to the gallery, where giant spiders await you. Go through Administration for entry into the Alpha Labs Sector. it was discovered through research and UAC decided to explore the "other world" and bring back samples that prove humans weren't the only living things in the galaxy. Help the bot defeat them. Go around the corner and look left to spot some armor and ammo on the pipe. Return to the previous room and the opposite exit door. Take the elevator up to the second floor. The difference between a portal and a camera texture is that the angle and pitch of the . Drop down toward the elevator and get inside. Climb the ladder and speak with R. Roland. The resulting blow knocks you around and can cause disorientation. You can't stay close or you'll be cut to shreds. Return to the reactor control room. Ascend the stairs and defeat the imp and maggot quickly because there's a revenant that spawns behind you. Kill the spiders in the hall (watch behind you too) and enter the next monorail section. Defeat the imps in the way and enter the door toward secondary levels access. Grab more ammo and health from an opened alcove on the left. He'll maneuver to that corner in hope of trashing you with his ranged shot or melee claws. Stand on the red square and be scanned. Return to the bridge and proceed to central processing. You need all the supplies you can find in Hell. Lost souls swoop in from a distance. Several imps appear as well; take them down with the shotgun at close-range. Exit and approach the man you helped. Leap carefully to the platform then back to the catwalk. Press the button to extend the ladder, which jams. A couple soldiers also enter as you search the room so be ready. Crush the Vagary to continue to the next level. At station 3, drop down into the room below. It's also strong against tougher foes but you may need to reload so it's wise to have cover or a retreat route available. Defeat him and grab his chain gun and nearby ammo. Listen to the audio logs. Read his emails and listen to the audio logs. A marine ahead points the way into HQ. Defeat an imp and find the supply crates in the back corner. Get off the elevator and defeat the demon and imp. Use it and a soldier teleports in behind you. A trio of imps drops down to your right. Inside grab the items from the shelf and go right into the global network terminal. Cycle through the security cameras. Keep watching until he begins to type the "supplemental" portion of the log. Drop into the crawlspace and find the first ladder. Enter the next room and face a guard on the ground and an imp up high (use the machinegun for both). Approach the thumping door at the end (with the inviting armor in front) and get smacked by some hell beast. But if you're drastically low on health, it's likely a wise idea to use the soul cube as soon as possible if you're under attack from several enemies. There's another console in his office to back up files. Grab ammo before opening the opposite door where an imp awaits you. Pick up Ben Wolfe's PDA near the other door. Use the health station on the left. Spot the ladder. Enter the next room and gather supplies to the right. Go around the left side and investigate the offices for supplies. Open the door at the top. Drop down onto the pipe that leads to the catwalk on the other side. Enter the chamber 3 terminal and keep to the left as you blast the imps that appear. Locate the berserk in The Edge 2's central room. Beware of a couple soldiers that enter. The zombies are a diverse set of enemies. Crush the imps then cross the room to the back corner where you'll find the maintenance crawlspace. Board and use the freight. If you get it, be warned that a trio of imps appears. At the next room, gather the supplies on the left before entering the door on the right. Make your way back to the lab and find the other locked door straight across. Jump through the broken window. Explore the left side for supplies, which triggers a couple imps. Battle the soldier and a handful of guards. He reveals a code to access his tools--396--storage locker near maintenance elevator. If there's more than one, expect them to be at opposite corners of the area, which creates a difficult fight with rockets flying in from multiple locations. At the end, grab the armor, health, and ammo from the right before leaping into the blue light. Gather as many supplies as possible before moving to the next level. Initiate the magnetic discharge so you can cross over the machinery. Move through the only available exit. Back out and use your chain gun when he reaches the doorway. The z-sec soldiers frequently carry machine-guns and shotguns; the commandos attack with a close-to-medium range tentacle or a higher-powered chain gun. Reach Marine HQ and move inside to find Sergeant Kelly. Place the data linker to receive a new objective regarding the reactor control room. Near the bottom of the room you'll find a berserk power-up. Another includes a web address: www.martianbuddy.com. Use the code--396--from your stolen PDA to find ammo inside. Grab the video disk before getting onto the lift. A second group arrives from the front as well. If you go all the way to the catwalk's end, you'll find some supplies. Another dark area and more imps. Eliminate them and climb the ladder. Grab the supplies and use the health station if needed. You can also use the larger crates in the room to quickly leap to the armor on the upper catwalk (though there's a nearby lift that will take you there directly). Don't forget to search the red-lit area for some supplies. The central room also contains a long lift. As you move through the hall, be ready for a sudden imp attack and a second if you try and get the armor in the niche ahead. Stand on and activate the teleporter. Shoot the barrels to eliminate the imp. The projectile has good splash damage so you're likely to take some splash damage if you're too close. If you do this, you'll have to retrace your steps all the way back to chamber 3. You need to drop off to the closest platform. You've located the scientist. But it's wise to keep the hell knight at a distance. At closer range the machine gun is effective but not likely to kill something fast enough so you avoid suffering damage. Climb the ladder. You'll battle a host of cacodemons, imps, and soldiers. Ready your shotgun (the best close-range weapon) and fire when the z-sec enters into your line of fire. Board the elevator and proceed to level two, maintenance. Don't get caught reloading in a frantic battle against multiple enemies. The next hall contains a trio of guards. Avoid being surrounded if possible and blast anything in your sight with the chain gun. Go through the door at the top. Rotate the crate. Check that window before scurrying through! You can hold down the fire button to charge the BFG for greater damage; the weapon holds four BFG cells before requiring reload. There's a broken storage area containing ammo and a rocket launcher. Get ready to move! Use the gas transfer monitor station console and seal the gas leak. Exit through the opposite door. If one remains above, toss a grenade up there. Don't turn corners or enter new rooms with just five bullets left in the clip. Kill the zombie to the left in this junction hallway then enter the infirmary access on the right. Cross convergence chamber two to the far door. Crush the arch vile inside the room with your rocket launcher. She doesn't last long and transforms into a lost soul. The lights switch off and monsters teleport in. If you gather the health and armor inside the zombie's hiding spot, an imp appears from behind. There's a second one in the building on the right. Snag some health on the right (backup files too if you wish). Doom 3's new machine gun is a solid weapon and fairly accurate at longer range. My playthrough of Doom 3 from YouTube GamingFollow on Facebook https://www.facebook.com/TeamVDashFollow on Instagram http://instagram.com/teamvassFollow . It's tough to see from the ground but if you ascend a nearby staircase you'll spot the weapon through the windows. Unlock the cargo lift controls at this console. At the bottom, shoot the soldier ahead. Use the health station and gather the items from the room. You can use the nearby elevator to return to the lobby. 2023 GAMESPOT, A FANDOM COMPANY. At the bottom, beware of the maggots. But if you happen to arrive from the "crate" side note that you can use the smaller crate as a stepping block to jump to the plasma gun's position. Descend the lift. Exit the office through the opposite door. Beware of an imp from behind then go board the freight. There are only five rockets in each pack. You can use the rocket jump to reach places quickly (for instance, eschewing a lift and just rocket jumping up to the higher catwalk) but the blast does inflict self damage. This ushers in some monsters (easily defeated by shooting the barrel) as well as some armor. Go down the stairs on the right. Wait for the rotating platform to reach you, hop on, and get off at the unlocked door. Clicking on this panel triggers the dramatic arrival of a new monster. Pity we cannot have a game just basing on the common Doom 3 setup, though I understand the main strength of Doom 3 nowadays are mods and . Note that it is possible to shoot down the rockets, which can also be a slight problem too. This summons another that enters from the right side. The shotgun is the ultimate close-range weapon and since Doom 3 consists of a lot of corridor fighting, it's one of the better overall weapons in the game. Blast the zombie and guard. Go to the opposite side of the terminal and enter the decontamination chamber. Objective: Delta Main Elevator. and i really . Maintain the crosshair on the enemies head if you are using the weapon at close-range so you minimize possible damage. It'll keep you alive during the early going but once you begin to acquire more powerful arms (first the shotgun then the machine and chain gun), the pistol becomes all-but unnecessary. View the cameras (spot someone on the last one) and pick up Andrew Chin's PDA. Descend the lift, which breaks. Find the vent hatch in one of the side rooms. Continue straight into the kitchen area. Defeat more beasts in this narrow hall. After the battle has concluded, cross the stone bridge. On it you'll find Duncan Mathews' PDA as well as some armor and health. He's locked himself in a storage room. In the large chamber, snag health and ammo to the right side but beware of the mancubus hanging out to the left. An arch vile spawns first followed by revenants and other beasts. Ready your shotgun and open the door. Kill the soldier that emerges. Defeat it then open the bay door into the next level. Speak with anyone you wish and be sure to check a room just to the left of the door into convergence chamber two. When the floor breaks, drop down and use the ladder. They got a lot more than they bargained for when they learned an ancient civilization battled these demons long ago and sealed them with the soul cube artifact. Follow the catwalk down the stairs and toward energy stabilization. It includes the code to the storage room 7: 725. Crush two cacodemons and proceed downstairs to face more soldiers and a revenant. Reach the console and use the computer to extend the service ladder. Before using the lift, find a vent entrance in the right corner of the room. While you're bouncing around, the other trites and ticks are approaching lunge range. Move quickly through this hallway. Defeat a couple soldiers and move to the unlocked door in the back corner of this area. Now you can go through the bay door and find a bunch ticks. It's nearly a waste of ammunition. Continue down the hall and face a couple soldiers. The mancubus' large surface area makes it an easy target for nearly any weapon. Speak with Sergeant Kelly in Marine Command HQ. Blast two arch viles in succession and any monsters spawned. Watch for a hidden door on the left to open revealing a guard and some supplies. Open the secured door using your new clearance. When you reach Site 3, enter the office and find P. Rogers. Unlock the communications area using this console. Move forward and check the access tunnel on the left to disturb another imp. Housing storage, environmental systems, localized energy production, communications arrays, and rudimentary research systems, the aging facility is vital to keeping mars city operational. Move past him and gather the ammo, health, and armor. Call the lift at the station. Defeat him then enter the lift and use the controls. Select pad 2 balcony. Move inside and call the lift. Beware of the imp that comes in behind you. Battle the spider then gather armor and health (from the station). Move inside into containment purge: where some very bad things have happened. Wait until the room is blue and quickly drop to the berserk and get back out. A soldier appears in the doorway. Spot the lost souls. Exit and follow the hall to the fallen marine. You'll hear souls spawn. Keep moving up the next stairs and through the door at the top. Check to see if the generator is active and watch for hopeful opponents to approach the red pad. Allow the transferred tube to provide the light as you move through. This also triggers the arrival of an imp and soldier. Remove the barrels leaking toxic gasses in the chamber. The map's plasma gun rests on a small ledge. Face off against several cherubs in the next corridor. When they arrive, back up into the large chamber and deal with them first. Move into hydrogen storage transfer and kill the revenant that appears on the right path. BFG cells are the rarest ammunition in the game. Enter the door and descend the ladder. The lights flicker off, which summons a few zombies in the room below. Grab ammo and armor from the right. Fire some rockets at his location or even use the BFG 9000 for the first time. You're now in the old comm. Use the lift to go to the archives on level two. Gather all needed supplies. Battle the demon and imp ahead then slice and dice the zombie behind. It's in your email--the soul cube. Follow the main hall into the lobby area. Can anyone tell me where the hell it is? Check the left computer for the code to the cabinet: 579. Use them to proceed to the next level. If you spot one in the area, consider looking around you because there's likely another running up behind you. Provides the PDAs and video disks on your current level. Search the catwalk to the left for health and armor but the route is to the right. Drop down the reactor's center to find the berserk power-up and an exit teleporter. When they spawn, back out and take them down one at a time. You can check past the door marked blue 19 but the passage is locked. Don't accidentally step in the fire in the first room. Retreat to a single hallway so you can deal with the revenants from the same direction. Kill the imp and a couple machinegun guards ahead. It could have also been obtained from the cameras. Otherwise, you can proceed to the Contents of this article. If you haven't discovered it by now, which the email clarifies, you possess unlimited stamina in Hell. In the distance, a spacecraft can be seen landing, and the four main characters of Seinfeld emerge. The Vagary hurls objects at you, which makes it difficult to remain at long-range. You can detonate the BFG blast using your own weaponry--as you learned from the instructional video--and it's a wise tactic to avoid suffering damage from the flying BFG projectile. Try to use the door panel and receive a new objective. Kill him! Descend into the dark tunnel and battle some imps. This GameSpot Game Guide to Doom 3 includes: This chapter provides some general strategies for conquering Doom 3's single-player missions. Gather the supplies from the room and use the nearby health station. Approach the ladder in the left corner; a friend from above lowers it. Doom 3 is a science fiction horror first-person shooter computer game developed by id Software and originally published by Activision.. Set on November 15 and 16, 2145 in the UAC research center on Mars, it is a re-imagining of the original Doom, with a completely new game engine and graphics. Save the soul cube, if possible, for the hell knight at the end. It's a weapon acquired late in the game and offers some unique properties. Find a way back to the Delta Main Lobby Elevators. Enter the pump station and the office on the right side. It's a relatively large target and can be taken down with the machine gun, chain gun, or plasma gun. More teleporting creatures arrive as you search the back corner of the room. Use "0" to toggle it off. Objective: Override Airlock. Find the id Software logo in the back corner. Imps ambush you in the next hall. The cherubs are tough because they're so small and offer little surface area in which to cause damage. Check out the information kiosk if you wish. Move through the door and into the checkpoint. Enter the office to initiate the cut scene. It's near some crates along the back wall. Drop down onto the moving platforms to reach the bottom of this area. Go to the right side now and into the storage room. When you hear the sound of arriving monsters, turn around cause there's now a guard behind you. Search the offices on the right as you blast imps and guards. Save your strongest weapon ammo (plasma, rockets, BFG) for the toughest enemies, especially bosses. You reach a vista; note your depleting oxygen. Find the pump control panel to shut down the malfunctioning pump. Battle three cacodemons. As you move through, don't get too startled by the slumped corpse. Just annihilate them with the chain gun. A cacodemon flies overhead. Unlock the doors to help him or activate the chamber if you're just a mean fellow. Also an imp ambushes you as you leave. Face off against the archvile as you move forward. The cacodemon resembles a floating demon head; it hovers high above and around you and launches a fireball from its mouth. Cross the room and drop into the service duct. Approach the sentry bot. Proceed through the door in this room. When firing at the revenant from long-range, the rockets can serve as a shield to block your attack--at least momentarily. You really should never have to resort to either weapon in standard combat. This office contains a PDA and an informational video regarding the BFG. Battle some maggots in the hall before collecting ammo and health. Gather the health and armor from under the stairs. Combining the face of a child with the wings of an insect, and the claws of a badger, the cherub scoots along the ground until it reaches attack range where it lunges at you. Some imps health and armor but the passage is locked or a higher-powered chain when. Take them down with the revenants from the same direction some general strategies for conquering 3. Note your depleting oxygen maneuver completely of Doom 3 's single-player missions, rockets! 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