For help selecting spells, see my that prepares and casts spells like a cleric (prepare daily from the full You get to Its important to remember that you dont have to be the one using the item, allowing you to pass it off to a party member, familiar, or an alchemical homunculus for use. Its also worth noting that when multiclassing an Artificer, you round up your spellcaster level, instead of rounding down with a Paladin or Ranger. reliably be something that you can count on, but you can turn spells This is a staple for most martials and keeps the Armorer relevant in a damage capacity. The Artificers uniqueness tends to get in the way of its actual effectiveness. Whilst this doesnt apply to all Artificers, its worth thinking about any bonus actions your multiclass may give you and how often you can, or would want, to use them. Tinker is the Rock Gnomes only particularly complicated trait, but it offers Since you dont For example, you may want to invest in a higher Con score for the Guardian model, whilst you may want to find a source of Expertise in Stealth for the Infiltrator model. However, the Artificer is complicated. Its a shame that the class as a whole didnt receive proficiency with heavy and hand crossbows, the mechanical weapons feel right at home with the Artificer. and reasonably durable. Aasimar 3 The +2 Cha isnt useful for you, but gaining an extra cantrip is useful for a class with an extremely restricted number of cantrips, and Healing Hands is a welcome additional amount of healing for a largely support-orientated class. Two levels into the Artificer class will next Wizards medium armor/shields proficiency, Magical Tinkering, and Infuse Items without limiting spell slots too much. something, you use Thieves Tools or a set of Artisans Tools. If youre interested in this feat it is best taken on an Artillerist to make the most of Life Channel and Tashas Mind Whips is recommended as the 2nd level spell. Wisdom 3 Always useful for Perception and Wis saving throws, try and have a +1 here if possible, but with access to Flash of Genius and Guidance, this isnt as big of a priority for you as other classes. The Artificer is mostly a SAD class in terms of what youll want to spend your ASIs on as if you can start with a 14 Dex and a decent Con youll likely just want to increase Int only. 5 - Amazing, a must-have if there is such a thing. Longtooth Shifter 2 There is a +1 Dex and some temp HP but the elongated fangs are useless to you, mostly a roleplay choice. Radiant Weapon [6th level, Attunement] 5 A +1 weapon that doubles (neigh, triples!) being utilized. A second level will get you Cunning Action which is extremely useful for any build, but especially so for melee builds that will be navigating the battlefield. Racial feats are discussed in the Races section, above. I complain about this rule frequently.). This adds up to a compelling choice for any Artificer, but particularly melee Artificers that can make use of the benefits of being enlarged. Several of the Artificers features are related to crafting and to magic Balefor for free! Infiltrator 5 Increased mobility, advantage on Stealth to cancel out the disadvantage heavy armor brings, and a ranged weapon that doesnt require a hand to use are all excellent. failure into a success very easily. Fire Bolt will deal enough damage to make you around a few prepared items which you can quickly produce and use. spells is your best option, but the Battlesmith will eventually take up Drow High Magic [Drow] 2 Charisma makes this very niche for you, if you want this feat then its best to avoid using Levitate offensively, although it should be noted that if you have to make a spellcasting check with Dispel Magic you can use Flash of Genius to help you. Perfected Armor 5 Great capstones that encompass the playstyle of each armor model. / Hasbro, Inc. Strength for anything unless you spend a feat on proficiency with heavy armor, Revenant Blade [Elf] 1 If youre already using a double-bladed scimitar then youre a Battle Smith and you dont need this feat. trade out low-level Infusions for new options as you gain levels if We will assume the point buy abilities suggested above, but well reverse the a fun way to embrace the Artificers theme. will keep you alive in melee, but with only simple weapons your best Finesse Constitution 3 Con isnt as important to Artificers as other casters, as they have proficiency in Con saving throws to help maintain concentration on spells. The damage for the Lightning Launcher isnt particularly high, but it is enough to keep you competitive and is compatible with options like the Sharpshooter feat and Archery Fighting Style. need to reload your crossbow you dont need a free hand. After reading this handbook, I encourage you to read our Artificer Races Breakdown, Artificer Subclasses Breakdown and my Artificer Spells Breakdown. If youre theyll certainly fit the theme of your subclass. Githyanki 5 A skill and tool that you can change every long rest are very useful, with psychic resistance coming in handy against some nasty monsters, with the excellent Githyanki Psionics carrying this to a 5. Intelligence 5 The stat that not only does your spellcasting and abilities key off of, but directly determines how many uses of Magical Tinkering and Flash of Genius you get. This ability no longer requires your enemies to be surprised, just that you attack them before theyve had the chance to take a turn in exchange for an additional 2d6 damage on any attack roll, including spells. The damage is d6+int modifier, so in the case of INT 18 a d6+4, which is the same maximum damage as firebolt, but with the minimum damage of 5, which is way better than rolling a d10, which may turn 40% less than the minimum damage here. The Right Tool for the Job: You technically This also makes the detonation gained from Explosive Cannon more appealing as you will still have one turret left for bonus action use. It is a bonus action so you can use your action to throw it. youre fighting at range, go for a Longbow. Do you want to blast your foes into ash? Many factors come into this decision, with the main factor being how long your campaign will run and, ultimately, what level you will be playing until. Dungeons and Dragons is a Trademark of Wizards of the Coast, LLC. Artificers class features, this is a very simple build. The rating scheme is: 1 Usually a bad choice, to be avoided2 Below average, this can apply to powerful but very niche abilities3 Average to Good, you wont go wrong with it4 Very good5 Amazing, a must-have if there is such a thing. This is most appealing to tank Artificer builds. Note: whilst guidance on AC and saving throws are provided, the Eldritch Cannon is not a creature. This subclass could benefit significantly from the Elemental Adept feat, as a significant amount of its arsenal is fire damage. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); Or follow us on Instagram,Twitter, Facebook, and Patreon. games, but your group might still choose to do so. nearly any role in the party, making the Artificers versatility rival that of Amp up your Artificer with this 5E Artificer multiclass guide. Firebolt (avg. You get access This gets a 5 without heavy armor as that isnt an armor type that most Artificers will even want, however, the Armorer subclass allows you to use heavy armor without any Strength requirements should you be interested in it. Errata and the updated version of the Artificer You can find everything you need to play one of these inventors in the next few sections. Magic Item Master: More attunement slots to keep Infusions viable. For a ranged artificer, consider the High Elf or the Fairy. Shadow Touched 5 Invisibility is useful to some degree at all levels, with a 1st level sell along for the ride whilst youre maxing out your Int. Several of the artificer's subclasses in D&D 5e can support, but the best is the Alchemist. Enhanced Arcane Focus [Attunement] 5 This is Wand of the War Mage with a different name, a great item for an Artillerist, or another blasting spell caster in your party, for example, a Warlock that likes to use Eldritch Blast. Requiring a bonus action to set them up directly conflicts with using one of your core subclass features, your Steel Defender. The answer to your Iron Man fantasies, this Artificer focuses on enhancing heavy armor to allow the Artificer to take on a more tank-like or skirmishing role. The Complete Artificer 5E Handbook | Artificer 5E Guide February 25, 2023 Travis Scoundrel 0 In a game dominated by swords and spellslingers, it only makes sense that the steampunk setting has a class that mixes magic and technology. Failed Merchant out of Acquisitions Incorporated works well, and starts you In comparison with other spellcasting feats, this is pretty low value and forces you to take a specific background to qualify unless you multiclass. In this section, well review each class in terms of how well they multiclass with Artificer, mentioning how many levels and what subclass (if any) would work best. This does make getting a critical hit on a Fire Bolt feel great though! Chef 2 This feat is fun and flavorful but best in games with a higher difficulty or alternate resting rules, and even then the +1 given here is not great. The effects are interesting and unique, and if which a d20 can roll, and when your Intelligence improves again at Second Wind provides a small self-heal that doesnt tax your spell slots, great for Armorers in particular, and there are so many Fighting Styles that no matter your build you can benefit from one of them. Jump is also there, so, theres that. Hippo Build helps compensate for your low Strength, but is largely a ribbon for you. Steel Defender 5 This construct ally provides a significant damage increase and protects the party through both its Deflect Attack ability and being an additional bag of hit points for monsters to target. class list). Does the idea of an arcane gunslinger, or turret deploying engineer interest you? Tabaxi 2 A niche option that provides superb mobility through Feline Agility and a climb speed, whilst this doesnt scream Artificer there is plenty of good here if you want to play a more Rogue-like version of the class or a skirmisher. All Rights Reserved. Kobold Legacy also allows you to customize your kobold with everything from an extra skill to an additional cantrip that will use your Int. This is still a good choice with a high defense against a lot of the monsters you might potentially face, whilst having a distinct theme that you can lean into. Shutting down your own benefits from the Lucky feature, whilst competing for your hotly contested bonus action makes this a no-go. A magic cannon that makes spell attacks. Tough 4 More hit points is always a great option, and with a high AC those hit points will last you longer than they would for a lot of other classes. The Vampiric Bite isnt something youre going to really use, besides wanting to feel like a vampire. The Artificer is a class with a tool for every job and a solution to every but firearms canonically do notexist in the Eberron setting from which the We will not include 3rd-party content, including content from DMs Guild, in handbooks for official content because we cant assume that your game will allow 3rd-party content or homebrew. Good catch! Strixhaven mascot 1 With every Artificer able to choose the Homunculus Servant Infusion, there just isnt enough here to justify the high prerequisite and cost, especially when gaining a normal familiar is so much cheaper. The other bit is that the Arcane Propulsion Armor infusion (available at level 14) isnt mentioned or covered. Privacy Policy. Artificer has more decision points than any class to date, including the Artificer Infusions: Only one infusion is opened up at 14th level, and its quite a good one. Loxodon 2 The stats are alright, Loxodon Serenity helps protect you against common monster-imposed conditions, and having a trunk that functions like an extra hand is neat. This section does not address every published background, as doing so would result in an ever-growing list of options which dont cater to the class. I would rate it better than an Armorer. Squat Nimbleness [Dwarf] 2 Not entirely bad, just a collection of things that you could increase more meaningfully if you wanted to. Mind Sharpener 5 Between your Con mod and proficiency in Con saves youre not very likely to fail most saves to maintain your concentration. You get ritual casting, which is always great, and the spell list This can allow you to skirmish as you please with a spear and shield, or flesh out a throwing concept that would normally struggle with action economy, or having enough magical weapons. Its also important to note that if you can Enlarge/Reduce with a spell slot the restriction of having to target yourself doesnt seem to apply as you are not casting it with the Duergar Magic trait. Those Kobold 3 Only a +2 to Dex and Sunlight Sensitivity put a damper on the very powerful Pack Tactics and the useful, but embarrassing, support ability Grovel, Cower, and Beg. This subclass is commonly regarded as the weakest, or generally suboptimal, choice but dont let that deter you from this subclass if it catches your attention. This adds some Temporary Halfling 4 Dex is useful for you, with the Luck and Brave features being strong enough to overcome the slower movement speed and downsides of being small. Artificer Specialist: Artificer subclasses are briefly to perform magic. Although its class ability buffs require pre-planning or an action to use, it gets some of the best healing in the game. Wizard 5 This is the best multiclass for you if youre looking for spellcasting, everything will use Intelligence and you have access to a huge spell list, Ritual Casting for your new Wizard spells, and additional slots through Arcane Recovery. Artificers have the following proficiencies in DnD 5e: Armor: Light armor, medium armor, shields Weapons: Simple weapons Tools: Thieves' tools, tinker's tools, one type of artisan's tools of your choice Saving Throws: Constitution, Intelligence Skills: Choose two from Arcana, History, Investigation, Medicine, Nature, Perception, Sleight of Hand Replicate Magic Item gives you access to ability score boosting Every time you finish a long rest you can reset your prepared spells, Kenku 2 Lackluster stats and two skills from a decent list are the only things here besides roleplay fodder. For a quick overview of the artificer class, see our breakdown of the dnd 5e classes. For The ratings take multiclassing prerequisites into consideration; if a multiclass will require you to have a 13 in a stat other than Int, it will likely receive a lower score unless the stat is one you would already have at 13 or higher, for example, Dexterity which you need for your AC. Tools 5 Three tools, including the ever-useful Thieves Tools, make you the best class at tool use straight from 1st level, with even more tools coming from your subclasses. Genasi 3 Nothing here except +2 Con, good enough for a 3 at least. crossbow and the musket to the light crossbow. Warlock 3 Similar to Sorcerer above, the gaining of your Otherworldly Patron at 1st level is a significant benefit, with the great utility of Eldritch Invocations and the Pact Magic spell lots that recharge on a short rest. Contact Us for more information.Copyright 2020 Arcane Eye. Multiclassing in D&D is a great way to add depth to your character. takes those forms. This race has also changed from three subraces to one race with a choice of abilities, whilst also making the transformation a bonus action. Being able to add your Int mod to a Strength check to grapple or shove a creature can greatly improve your overall success at that tactic. The intention to represent characters that have survived such a war-torn world skews the design of these feats to be more powerful than standard. We will review each infusion option later in the guide. Two levels are recommended to gain invocations, along with a second 1st level slot each rest, choose whichever invocations appeal most to you, some generally good ones are Devils Sight and Fiendish Vigor. Goblin 3 No Int bonus but useful stats nonetheless, Nimble Escape will often clash with your available bonus actions but is a nice option to have. Is not a creature must-have if there is such a thing skill to an additional cantrip will. 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Between your Con mod and proficiency in Con saves youre not very likely to fail most saves to your. Artificer multiclass guide guidance on AC and saving throws are provided, the Eldritch is... Quick overview of the dnd 5E classes see our Breakdown of the Coast, LLC want blast! Elf or the Fairy saves youre not very likely to fail most saves to maintain your.. Triples! the guide could benefit significantly from the Elemental Adept feat, as a significant amount of its effectiveness. +2 Con, good enough for a 3 at least Strength, but is a! Theres that a 3 at least option later in the guide: Artificer Subclasses are to., it gets some of the Artificer class, see our Breakdown of Coast! The Eldritch Cannon is not a creature enough for a quick overview the! To feel like a vampire proficiency in Con saves youre not very likely to fail most saves maintain... The other bit is that the arcane Propulsion Armor infusion ( available at level )... 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