I figured it out and compressed it for all the content creators and mabye even the Wiki. Can be canceled early by re-activating the skill, using Fireball or Immortal, or by emoting. The most notable example of this was at the central point on Enchanted Forest. The following cards have had their art updated: The starter decks for each champion have been reworked to better fit the new scheme for Specialty cards. This means you will contribute in making your fellows more tanky while trying to take the capture point. **, Fixed a bug where the visual effect for Fernando’s Shield would last longer than the actual shield.**. Updated description to say Crowd Control reduction instead of CC reduction. Weapon's reload state is referenced as "Overheating" in Fernando's cards. Hitting an enemy with Fireball recharges {10/20/30/40}% of your maximum ammo. Maximum Healing Reduction reduced from 80% to 75%. The line "I'll report you. Increase the distance of Charge by {10|10}% ➡ {12|12}. Fernando is a Front Line Class Champion in Paladins. Now looks more beautiful than ever in the lobby. Can be cancelled early by re-activating the skill. Yet they didn't use the opportunity to record new voice lines … Title Base Health Changed Health Increase from {15/30/45/60}% → {125/250/375/500}. Paladin Voicelines. Increased Activation Threshold from 50% to 60%. No longer grants bonus damage for hitting multiple targets with Fireball. (, The line "Miranda rights? Maximum health decreased from 5000 to 4600. Cards, Paladins Closed Beta Version 0.18.885.1 (March 11, 2016), Paladins Closed Beta Version 0.17.865.1 (March 3, 2016), Paladins Closed Beta Version 0.16.851 (February 26, 2016), Paladins Closed Beta Version 0.15.828 (February 18, 2016), Paladins Closed Beta Version 0.14.810.7 (February 11, 2016), Paladins Closed Beta Version 0.13.785 (January 29, 2016) 1. Class Type Fixed an issue where the Health bonus would reset. This is a sub-page of Paladins: Champions of the Realm.. Paladins has loads of unused voice responses, but what makes these specific unused responses so interesting is that every character has a line for when they run out of Mana, something which Paladins doesn't have as a game mechanic (as of Update 1.4 anyway). [Shield] While Shield is active and you are below 50% Health, you heal {50/100/150/200} Health each second until you reach 50% Health. Cannot attack. While he has successfully managed to pass off as a knight for years already despite not truly being one, there is always a concern the second someone starts asking too many of the right questions that he’s going to be found out… and lose it all after. (, According to the line "Ahahaha yes. ВКонтакте – универсальное средство для общения и поиска друзей и одноклассников, которым ежедневно пользуются десятки миллионов человек. Champion Information Reduces the Cooldown of Fireball by {1/2/3/4}s. Fixed a tooltip error which said "Cannot be brought below 100 HP" instead of 1500 HP. 35/.1s +200/2s (450 DPS) If his valor in combat and charming confidence can keep his allies from discovering his secret, he might just live to become the champion he knows he can be. Increased rarity from Common to Legendary. [Weapon] Eliminations reduce all active cooldowns by 10/20/30/40%. [Charge] Increase the distance of Charge by {5|5}%. Utilizes a charge bar, which recharges when not being used, instead of using ammo. Paladins Wiki is a Fandom Gaming Community. Players can now cancel this ability early. My uncle works at Evil Mojo." Increase your Healing received from others by 20% while at or below 50% Health. Maximum Charge Distance increase reduced from 100% to 50%. Link▶️ “Together, we are strong!” (Ally). Mamoru Miyano. 0 + Follow - Unfollow Posted on: May 24, 2016 . She has the cutest voice :( why change it? Voice lines that did not survive the voiceline culling of 2020 for the revamped VGS system set for release on update 3.01. Has a maximum Ammo count of 100 and is fully effective up to 50 units. 360 Fernando arose out of Tyra's bed and put on his undergarments, trying not to awaken the sleeping huntress as he finished and walked over to his armor. Champion Statistics Adjusted Champion Portrait to display his face. Fernando responded, "I heard an Orc Tribe is attacking their outskirts." "Say it to my face!" Cards, Paladins Closed Beta Version 0.7.667.2 (November 24, 2015), Paladins Closed Beta Version 0.6.656 (November 19, 2015). There is a 0.5s delay before Flame Lance begins to recharge, and it takes 1s for it to fully recharge. NEW: Reduce the cooldown of Shield by {0.8|0.8}s, Scorch no longer deals increased damage at base, Scorch subsequent target hit damage increased 30% → 45%, Hot Pursuit – NEW: Fireball projectile speed increased {15|15}%, Incinerate – NEW: Reduce the cooldown of Fireball by {0.6|0.6}s (to provide consistency with similar Cards), Brand – NEW: Hitting enemies with Fireball heals you for {100|100} Health. All current Paladins Sounds So as a request from /u/vox_tempus , I decided to dig back into the game files and figure out how to get into the sounds . Rank 4 has healing reduced to 300 instead of 3000. #paladins #pcotr #paladins champions of the realm #paladins ash #ash paladins #izampelart #(it was a miracle i managed to finish this during a workweek hahaha) 194 notes queezlejones Has a range of 400 units. Increase your Movement Speed by 20% for 3s after using Charge. Tiberius is a damage champion, with his chakrams he is a real treat indeed! Shoot a ball of fire that Pierces enemies, dealing 450 damage to each enemy hit. Fernando - Paladins Probrian. Link▶️ “I will not die; not yet amigo!” (Self/Enemy) Immovable Object – While below 50% Health receive {5|5}% increased healing from other players. Fernando TangAce PC last edited by . (, Reduced the Cooldown of Shield by an additional 2s, Now deals 30% more damage to first target hit, Reduced damage increase on subsequent targets hit 45% ⭢ 20%, OLD: Generate {20|20} Ammo for each enemy hit with Fireball, NEW: Hitting Fireball reduces the Cooldown of Charge by {0.6|0.6}s, Reduced Cooldown reduction {0.6|0.6}s ⭢ {0.4|0.4}s, Increased momentum carry after Charge ends. Dash forward at great speed dealing 200 damage. Gain a 450-Health Shield for 3s after you use Charge. From that moment on, he wandered from one heroic adventure to the next, making a … Badass Boast: ... and has no Voice lines, the first skin for the duo to do so. [Fireball] Fireball reduces healing by 5/10/15/20% more. Reduced Shield Scaling from {250|250} ➡ {150|150}. [Shield] Every 400 Damage your shield takes reduces the cooldown of fireball by {1/2/3/4}s. Hitting an enemy with fireball increases your movement speed by {10/20/30/40}% for 3s. https://paladins.fandom.com/wiki/Fernando?oldid=8770. Fixed an issue where this card did not work. Fernando is a Front Line Champion in Paladins, added on November 17th, 2015. NEW EFFECT: Increase your maximum ammo capacity by {10|10}. [Charge] Gain 10/20/30/40% movement speed for 3s after using Charge. Cards, Paladins Closed Beta Version 0.23.978 (April 21, 2016), Paladins Closed Beta Version 0.20.948.8 (April 11, 2016), Paladins Closed Beta Version 0.20.946.4 (April 7, 2016), Paladins Closed Beta Version 0.19.899.1 (March 17, 2016), Paladins Closed Beta Version 0.18.885.2 (March 11, 2016) Take your favorite fandoms with you and never miss a beat. Fixed an issue where Fernando would still have his Shield active while polymorphed by Evil Mojo. 1292 . PFAH, Wickerman Mal damba is the best voice pack! [Fireball] Fireball deals 30% more damage and 30% more for each additional target hit. This is a list with all cards available to Fernando: All of the following cards are in Fernando's pre-built loadouts: These are the Cosmetic Items currently available for Fernando: https://paladins.gamepedia.com/File:Fernando_Emote_Default.webm, https://paladins.gamepedia.com/File:Fernando_Emote_Salsa_Dance.webm, https://paladins.gamepedia.com/File:Fernando_Emote_Liquid_Courage.webm, https://paladins.gamepedia.com/File:Fernando_Emote_Flex.webm, https://paladins.gamepedia.com/File:Fernando_Emote_Surf.webm, https://paladins.gamepedia.com/File:Fernando_Emote_Mastery_Emote.webm, Paladins Release Version 3.3.3657.3 (April 29th, 2020), Paladins Release Version 3.1.3487.7 (January 8, 2020), Paladins Release Version 2.10.3351.2 (September 11, 2019), Paladins Release Version 2.4.3113.12 (March 27, 2019), Paladins Release Version 2.1.3013.12 (January 16, 2019), Paladins Release Version 0.70.2621 (April 26, 2018), Paladins Beta Version 0.69.2565 (April 12, 2018), Paladins Beta Version 0.68.2559 (March 28, 2018), Paladins Beta Version 0.67.2519 (March 7, 2018), Paladins Beta Version 0.66.2496 (February 21, 2018), Paladins Beta Version 0.65.2348.3 (January 10, 2018), Paladins Beta Version 0.64.2312 (December 18, 2017) This means it will take the Lance 1s to fully cool down after a 0.5s delay, making it faster than the base Overheat penalty, encouraging players to pause briefly to let their weapon cool off. [Armor] Regenerate 40% of your maximum health over 3s when you fall below 15% of your max HP. Rally your allies around you, preventing them from falling below 1500 health. Fireball reduces healing by {15/30/45/60}% for 3s. General, Paladins Closed Beta Version 0.12.773.3 (January 22, 2016) Changed shield health from {200/300/400/500} → {125/250/375/500}. A flamethrower that deals 35 damage every 0.1s and applies an effect that deals 200 damage over 2s. Fernando is a front line champion with formidable defenses thanks to his massive health pool and his Shield skill, which provides cover against enemy fire for himself and allies behind him. Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes. About 4 years ago . - Fernando does hold a considerable amount of anxiety that his cover may be blown. Fireball deals {150/200/250/300}% more damage to deployables. When the Magistrate called on all loyal houses to join them in their efforts against the Resistance, he heeded their summons with pride. No longer provides immunity to negative Status Effects, but will still make Fernando immune to Crowd Control. mmmh not sure if it'll work but let's try anyway. Increased heat regen rate from 25 → 100/s. Increased Health per second from 150 to 200. This way, if your team needs a front liner, damage dealer, support or flanker … Reduce the Cooldown of Fireball by {0.4|0.4}s. Increase the travel distance of Charge by {15|15}%. Fixed an incorrect tooltip reading 50% Damage Reduction rather than the correct 40% Damage Reduction. as well as balance tweaks for a variety of Champions. This skin is a reference to retro video games, as expected, it contains many references to gaming culture. A flamethrower that deals 35 damage every 0.1s and applies an additional effect that deals 200 damage over 2s. Reduced Health provided by Health Drops from this card from. [Shield] Your Shield has an infinite Duration and the Cooldown is reduced to 8s. Now prevents players from dropping below 1500 Health instead of 100. could be funny. Increase your maximum Health by {150|150}. 1 Lore 2 Abilities 2.1 Flame Lance 2.2 Shield 2.3 Charge 2.4 Fireball 2.5 Immortal 3 Tips 4 Cards 4.1 Talents 4.2 Cards 5 Gallery 6 References Though not of noble birth nor having any real combat training, Fernando assumed the mantle of knighthood when the knight he served met an untimely fate. Cost All allies, including yourself, within 70 units of you cannot be brought below 1500 Health or affected by. Increased rarity from Legendary to Specialty. Allies within 30 unit gain a 125 damage shield for five seconds when you activate your shield. Maximum health reduced from 5500 to 5000. [Fireball][+100 Dmg Per Rank] Active enemies for 150/300/450/600 damage over 4s. Fixed Invitational MVP pose not showing trophy on first view. Reduce the Cooldown of Charge by {0.5|0.5}s for every 1000 damage your Shield takes. The tooltip incorrectly stated this ability was doing {150/300/450/600}. Paladins Wiki is a FANDOM Games Community. You cannot attack while your shield is active. Fixed an issue where the flames would disappear instantly when players stopped firing. Increased Damage of Flame Lance from 30 to 35 per hit. A short range flamethrower that deals 35 damage per hit every .1s and applies a Damage Over Time effect for 200 damage over 2s. Enforcer Fernando's voice pack sounds very much like Joe Swanson. Now has a 10s internal cooldown before it can proc again after being triggered. Gain a {150|150}-Health Shield for 3s after you use Charge. Now has a minimum Cooldown of 5s if it is cancelled early. Reduced Shield Health bonus from {1000/2000/3000/4000} to {250/500/750/1000}. Gain 5/10/15/20% Movement Speed while using Shield. Increased amount of Health required per 2% damage from 250 to 350. WHY? "Leaving so soon?" The Flame Lance recharges when not firing. Ultimate and alt-fire systems added to the game: Expand your shield to block 2500 damage. Voice Actor If his valor in combat and charming confidence can keep his allies from discovering his close… [Immortal] Heal affected teammates for {50/100/150/200} Health each second while Immortal is active. Maximum Crowd Control reduction increased from 28% to 50%. Don't add them straight away, as player feedback is likely to change their minds on a few; The always-unused VGS Announcer voice packs, such as Town Crier and Lore Lady (For the VGS system, not for announcing match stuff.) Damage Shield granted by mounting reduced from {500/750/1000/1250} → {250/500/750/1000}. Instead it uses an Overheat System. Who's Miranda?" Increase the damage of Fireball by 30% and deal 20% increased damage for each subsequent target hit after the first. 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