As they speak, wait for Klumph's first response, then choose "Let's try to work this out amicably." 2023 GAMESPOT, A FANDOM COMPANY. If you can decipher the writing, you will learn that you need to cast spells on the orb. You'll eventually come to a large cavern with four smaller caverns at the corners. This begins the Spider Infestation quest. This will be a tough fight. When you roll the dice and attempt to disarm a trap, for instance, the DC is the number you must roll (in addition to any modifiers) to disable the trap. - Summon Shadow: At 3rd level, the shadowdancer can summon a shadow once per day. Fiona, the smith, is just a merchant, and a merchant with a terrible sense of humor at that. You must take the rod of blight to the altar for Lathander located in the House of the Morninglord. When you're finished in the temple, head into the Valley of Winds. Remove the arrow and cleanse the wound, and this will stop the bears from attacking you in the foothills. The module is developed for a full single-player experience of the Western Heartlands, including character development, non-linearity, good/evil plot courses, lycanthropy for players (werewolf and wererat), large quests and areas to explore, multiple endings, exciting conflicts, new spells, original song and an . I can't for the life of me do enough damage. Posts: 6,123. Once the deal is done, Tymofarrar will show you a shortcut out of the caves. Finally, speak with the minister. Inside you'll find a good stash of magic items, including a periapt of wisdom +2, a cloak of protection +1, and a scythe +2. As you've probably noticed, she cannot be harmed. In addition, there are numerous skeleton warriors guarding him. IIRC the one connecting to the camp is the one you mentioned: a narrow place. Eventually, you will have to kill her. Before doing so, however, you may want to grab the items from the footlocker near your bed. Return the sword to the spirit, and you'll be rewarded with your choice of a single item from his meager chest. Once the cavern is clear, head to the north cave, where Tymofarrar awaits. The oxen can clear the lower levels of the kobold caves in a hurry. Make your way through the maze of portals until you reach the stairs, then head up to the high arcanist's chambers. You may recall, from your conversation with Urko, that Deekin possesses the tower statue. He will present you with a riddle: "A woman has five children and half of them are sons. Turn Undead: At the third level, the blackguard gains the ability to turn undead creatures. Choose "one month" as the frequency of Arzig's visits to the master, then ask Klumph if there is anything he wants. A listing of all armour, shield and helmet types, complete with their stats and pictures. Shield Guardian. Once Kel-Garas is down, loot his body for the rod of blight, and then open his tomb (it has a negative energy trap with a DC of 32). If you wish to send questions, comments, suggestions, or corrections, then feel free to e-mail me. Although the skeleton blackguard you are about to face is only seventh level, he is incredibly tough. Ring, Bow or ability increases. A. You must meet some requirements in order to. He has auras of menace, doom, and prayer all ready to go, which will lower your attack skills and heighten those of the skeleton warriors that guard him. If J'Nah is dead, return to Tymofarrar and tell him the news. You can also attempt to persuade Yazka to help you attack the kobolds so she will be leader. And even buffed to 32 . Quest: Torias's Request Once you have supplied Musharak with a supply of wine, you can buy a bottle from him. Detailed walk-throughs for every dungeon, cave, and tomb in the game. 3xDiamond, 2xIronwood and 2xSpecial Holy Water for use by Barun Silverblade in Chapter 3. Make sure you rest up (and teleport back to Hilltop for supplies if needed) between battles. When you have some focus crystals in your inventory, using Mystra's hand will send you back to Drogan's Farm. [1] The Arcane Archer can cast spells and use a bow with great skill. However, later in the chapter you can return to Fiona for different, alternate outcomes for two quests. Primarily, you can choose what equipment they will use. Mages can also just cast direct damage spells--a well-placed fireball will demolish a chest or a weak door, lock, trap, and all. More interestingly, though, you'll find Garg's book and a silver key. Many of these begin and end simultaneously. Unfortunately, the kobolds have taken the cook, Mara, hostage. Go through the door and flip the lever to activate the poison trap, then grab one of the elven trap protective helmets from the nearby chest (the weapons racks contain a +1 longbow and a scroll of ghostly visage). The maximum level for the blackguard prestige class is 10. Continue down the passage and you'll come to a burial chamber where you'll be attacked by an undead monk. If you've let Hurc or Urko survive, Chief Arzig will speak with you. Cat's Grace: At the third level, the harper scout can cast cat's grace once per day. Note that you can now choose a new henchman: Deekin the kobold, who is a bard/healer. Return to the foothills and then make your way north to the Nether Mountains. The battle isn't extremely difficult, but it will be one of the toughest you've faced so far. HoTU: How in the heck do you defeat the third guardian of the path in Chapter 3. At higher levels, the assassin is granted spells that make him or her even more deadly. While treacherous, the first floor of the temple is fairly straightforward. DC stands for "difficulty class." And you'll feel better for not having to set the game to "easy.". Quest: The Kobold Prisoners The warden is not too tough, and you'll need to kill him for his key. Nimaldor will also give you the key to open the eastern passage on the upper level, which begins the Elven Test quest. The lich has absorbed the power of the dark wind and vanished through a portal--which unfortunately vanished behind him. The persuade skill helps immensely with this. Quest: The Lost Sword Continue down the passageway. Speak to your henchman and choose "I want to discuss your training." You can, however, persuade Riisi to give you some items. Once you defeat him take the Book of Helm from the heavily trapped bookshelf. If you take the horns to Ferran, you can convince him to give you his longbow, which provides +2 for spot skill and +1 for your attack rating. Your fellow students are rushing to his aid, and you should follow suit. Choose this, and you will return to the wood. As you approach it, your journal will update and you will receive some experience for your discovery. They are level six, and they can petrify you with their gaze. Once you have the hand, leave the Elven Crypt. If you can use ranged weapons or spells to destroy the Mmythallar, all the better. The choice is yours--either you must fight Kel-Garas again, or attack Ali, a ninth-level ranger. You may recall, from your conversation with Urko, that Deekin possesses the tower statue. Go through the appropriately colored door. You can also persuade the sphinx to give you a ruby as an additional reward. Speak to him to learn about the red wizards of Thay, and to possibly help him set up an enclave in Hilltop. Quest: Not Playing With a Full Deck Katriana will tell you to speak with Torias about the kobolds. A. Then head down into the underground ruins. Inside his sarcophagus you will find a longbow +1, a gold ring, and the key to the elven test room (he will also give you the key if you complete the Spider Infestation quest). When all the shield guardians are dead or disabled, return to Ashtara. Your conversation with Tymofarrar will be lengthy and involved. Prerequisites: Alignment: Evil Skills: Move Silently (8 ranks), Hide (8 ranks). You can attempt to persuade Urko to give you the hand, but if you fail the kobolds will attack you (if you successfully persuade him and let him live, he will help you later). Speak to her. Secondly, you can challenge Rumgut to a drinking contest. Proceed through the desert to the bedine camp. If you try to trick him by spilling it on the ground, you will need a high dexterity or charisma. Accompanying each of them are four sixth-level medusa handmaidens. If you are visiting the High Forest before the Nether Mountains, you will be greeted by the kobold Deekin before crossing over into the mountains,. There is very little to see here. Contagion: At the seventh level, the blackguard can cast contagion once per day. He will also tell you the history of his people, and that a helpful artifact can be found in the catacomb of Al Rashid. This ability can be used three times per day, and it lasts for five rounds. They're filled with falling rubble and slaads, and you'll need to make your way through the dilapidated environments to the portal in the dead center. There are some fights that are just ridiculously hard, and you'll no doubt wonder if you missed some huge section of the game, and as a result a few levels, when you face some of the challenges in store. Use the control amulet to summon the golem, the top to summon Tynan. With the artifacts in hand, return to Drogan's farm. Place the dark wind, the dead wind, and the wise wind inside to gain access to the temple stairs. He shouldn't be too tough to beat. Heal Garrick and then speak with him. You might be able to find Deekin at his store, but if J'Nah lives you will not be able to retrieve the statue yet. Buy what you need before returning to your home plane. With Karsus and William, defeating the wise wind is not very difficult. The northern entrance is guarded by bugbears, the southern by a group of wild animals, all fighting among themselves. At the fourth level, the extra damage is 1d6. The door to the master's tomb is in the northeast corner of the room, and inside his sarcophagus (locked with a DC of 18), you will find the golem maker's ring. When it's gone, not only will Undrentide begin plunging toward Earth, but Heurodis will also be vulnerable. And once you step in, Kel-Garas will appear again. Through a passageway near Ferran, you'll come across a brown bear. Make sure you search the grand matron's corpse for a pen (which will become very important) and some other decent loot. Likewise, druids and rangers can speak with the chickens in the coop and learn that there's a gem in the nearby water trough. Unfortunately, the henchmen aren't very smart about managing their enhancement potions, so dole them out carefully. Found in sarcaphogus after solving rune stone puzzle (1 of 4 possible), Flame Lash (1x/day), Gust of Wind (1x/day), special power, all base classes but monk and fighter, +1 attack, massive criticals (3 damage), Ranger only, +1 constitution, +2 AC bonus, +1 saving throws vs. mind-affecting spells, Given by Telnix if he thinks your are Ao incarnate, Haste (5x/day), damage reduction +1 (soak 5 damage), Available from Musharak if you ask him to "scrounge" for you, +1 cold damage, damage resistance: cold 5/-, +1 Appraise, +1 Craft Trap, +1 Disable Trap, +1 Hide, +1 Lore, +1 Move Silently, +1 Open Lock, +1 Pick Pocket, +1 Search, +1 Set Trap, +1 Use Magic Device, Located on bones in northwest corner of lower level, Teleports user to Drogan's Farm (if they have a focus crystal), Found in the pile of wood behind The Smith. Leave, and head to the High Forest. This begins the J'Nah's Request quest. He will show you his black-market goods, which include some decent low-level magic items. Head down the stairs. He is a tough opponent but nothing you can't handle. For such a huge area, it is almost entirely empty. Head into the barn and kill the two kobolds inside. Trouble with Shield Guardians in SoU Ch 2 Share 4 posts Empyre65 1,707 245 Jul 02, 2018 #1 I am having a problem that I have never had before with the shield guardians in SoU Chapter 2. His offer: Kill Ali instead, with a dagger he will provide, and he will give you a powerful item. Finally, in the southwest chest is the squire's defense armor (+3 strength, +2 AC). The number of undead turned is determined by the blackguard's level and charisma modifier. Sport news, results, fixtures, blogs and comments on UK and world sport from the Guardian, the world's leading liberal voice You can always come back and pick a different henchman, but your basic choice should be easy. Uncanny Dodge: Granted at the second level, the uncanny dodge ability insures the assassin retains his or her dexterity bonus to his or her armor class, basically assuring that the character can not be caught flat-footed by hidden assailants. Shadows of Undrentide (SoU) is the first of the official expansion packs. After talking to Dagget, climb the stairs to the second floor. Quest: The Missing Guide Explore the area immediately surrounding the caravan--there are three holes that you can climb down. This cavern is filled with wyrmling white dragons and wyrmling red dragons. Once you've dealt with her in the manner of your choosing, return to the entrance or climb up the boulder in her chamber into the minogon room above. The dead wind is nowhere near as tough as the wise wind. This resistance increases as the assassin becomes more powerful. Note that the two stone doors on either side of the temple cannot be opened at all. Thus begins the Identifying the Crystal quest. He will attempt to tell you his story, but he cannot remember very much. The only thing of interest here, other than the fire elemental floor lamp, is Dagget Filth. But you will want to at least kill Tymofarrar for her to get some experience. Quest: Rescue Glendir Glendir is a half-orc imprisoned in a single cell in the eastern section of the caves. Beware that when you attack it, it will attempt to teleport away--it's best just to try and kill it quickly so you don't have to run after it. Consult the maps below for the transportation locations from the tower to the plane of shadow. Basically, kill all the gnolls in the area for experience, then leave. Master Drogan will be revived, and you can proceed to the interlude. Quest: Kobolds in the Kitchen Again, there are several ways to solve this. Same as 'baby-turned-monster Tynan.'. You can then let them go, convince them to leave, and ambush them, or just attack them yourself in the kitchen. Yet. You need to place them on the pressure plates to form an "X" shape. A. You will be given a selection of opening lines. Standing atop the structure is the hooded figure. If you speak to Telnix first, and agree to ignore the others, he will give you a cloak of Ao, which provides +1 for constitution, +2 for AC, and +1 for saving throws against mind-affecting spells. Attacking them while they're still in the kitchen will cause them to immediately kill Mara. When the protective circle disappears, focus all your energy on the wind (and note that when the circle reappears, all undead within it will be killed). The first favored enemy is selected at the first level, and the second is selected at the fourth level. Inside the coffins you will find, among other less significant items, a monk's belt (a monk-only item that adds the improved critical feat and weapon specialization to unarmed strikes and allows you to cast haste once a day), gloves of the long death +3 (a monk-only item that adds three points to your attack bonus, as well as two points of cold damage), and a helmet of discharge (which adds 25 points to your electrical resistance). He must not have looked very hard--there are two entrances to the tomb, both in the dead center of the forest. Otherwise, you will have to buy the kobold's freedom. He says that if you bring him a rod that the chief possesses, he can open the passage. Save module as SoU-Chapter 1. Drink your potions, prepare your spells. If you have the animal empathy skill, speak with any of the dogs running around the area. Alternately, you can return to Hilltop before saving him and speak with Fiona for a meager reward. More importantly, you must be able to cast arcane spells. Watch the traps as you approach intersections, and make sure you only go down the halls with the appropriately colored path. In order to prove his conversion, Musharak will give you his idol. A. You want to make a deal with Gishnak and convince him that you intend to kill J'Nah--he will offer the services of his gnoll soldiers when the time comes, but in exchange you must kill no more gnolls and not steal anything from them. 8 - EXIT TO LEVEL 2 OF HELM'S HOLD. Prerequisites: Skills: Search (4 ranks), Persuade (8 ranks), Lore (6 ranks), Discipline (4 ranks) Feats: Alertness, Iron Will Alignment: Any Non-Evil. There's one more thing to do before leaving the farm. Looting the graves in the crypt will cause you to be attacked by the undead and will shift your alignment to evil. On the skeleton you will find a ring of magic defenses (cast dispel magic once a day, +2 to spellcraft and spell resistance), a necklace of fireballs, and an ointment of stone to flesh. Riisi will tell you about the kobolds and how they gained entrance to the laboratory. The extra damage is applied to attacks successfully executed while the assassin is hidden or invisible. In a weapon rack in that same southeastern passageway, you'll find a shadow sword, a +2 two-bladed sword that does 1d8 damage and adds 1d4 acid damage. The shadowdancer receives this ability at the first level. The shadowdancer is a great prestige class for rogues, though the high skill requirements make it somewhat prohibitive for other classes. Put away your weapon before entering or they will attack you. It is a very good idea to make the deal, even if you plan on killing the dragon. Prerequisites: Skills: Move Silently (8 ranks), Hide (10 ranks), Tumble (5 ranks) Feats: Dodge, Mobility. At the seventh level, it is increased to 2d6, and at ninth level, it is increased to 3d6. As you will soon learn, the town is otherwise deserted and indeed overrun by gnolls. Blocked Passage Received From: Chief Azrig, Master Jumper, or Automatic Location: Nether Mountains, Kobold Caves Status: Required Experience: 200, A Cure for Drogan Received From: Ayala Location: Hilltop West, Drogan's Farm Status: Optional Experience: 500, The Dragon's Tooth Received From: Ayala Location: Hilltop West, Drogan's Farm Status: Required (Main Plot Quest) Experience: N/A, The Elven Test Received From: Automatic Location: Hilltop Foothills, Elven Crypt Status: Required (Main Plot Quest) Experience: 50, An Excess of Prophet Received From: Haniah Location: Hilltop West, Community Hall Status: Optional Experience: 100, Fled Into the Crypt Received From: Automatic Location: Hilltop Foothills Status: Required Experience: 200, The Gnoll Slaves Received From: Automatic Location: High Forest, Gnoll Caves Status: Optional Experience: 200, Horns of the Shadow Hart Received From: Ferran Valiantheart Location: Hilltop Foothills Status: Optional Experience: 0, J'Nah's Request Received From: J'Nah Location: High Forest, Ancient Hall Status: Optional Experience: 0, The Kobold Prisoners Received From: Automatic Location: High Forest, Gnoll Caves Status: Optional Experience: 200, Kobolds in the Kitchen Received From: Automatic Location: Hilltop West, Bubbling Cauldron Status: Optional Experience: 100, The Lost Sword Received From: Elven Warrior Spirit Location: Hilltop Foothills, Elven Crypt Status: Optional Experience: 50, The Mask Received From: Ayala Location: Hilltop West, Drogan's Farm Status: Required (Main Plot Quest) Experience: N/A, The Missing Artifacts Received From: Ayala Location: Hilltop West, Drogan's Farm Status: Required (Main Plot Quest) Experience: 1,000, The Mummified Hand Received From: Ayala Location: Hilltop West, Drogan's Farm Status: Required (Main Plot Quest) Experience: N/A, Not Playing With a Full Deck Received From: Katriana Location: Hilltop East Status: Optional Experience: 100, Rescue Glendir Received From: Slaves or Automatic Location: High Forest, Gnoll Cave Status: Optional Experience: 100, Rescue My Family Received From: Nora Blake Location: Hilltop East Status: Optional Experience: 100, Rumgut Needs a Wife Received From: Nathan Hurst Location: Hilltop Foothills Status: Optional Experience: 250, Spider Infestation Received From: Spirit of Nimaldor Location: Hilltop Foothills, Elven Crypt Status: Optional Experience: 100, Thayvian Enclave Received From: Szaren Location: Hilltop East Status: Optional Experience: 100, The Tower Statue Received From: Ayala Location: Hilltop West, Drogan's Farm Status: Required (Main Plot Quest) Experience: N/A, Tymofarrar's Revenge Received From: Tymofarrar Location: Nether Mountains, Dragon Cave Status: Optional Experience: 0, Ao's Wine for Sale Received From: Musharak Location: Ao Encampment Status: Optional Experience: 0, Identifying the Crystal Received From: Drogan Location: Automatic Status: Required (Main Plot Quest) Experience: N/A, Jasmeena's Offer Received From: Jasmeena Location: Ao Encampment Status: Optional Experience: 0, The Missing Guide Received From: Katriana Location: Night Camp, Caravan Status: Required Experience: 1,000, Oasis of the Green Palm Received From: Katriana Location: Oasis of the Green Palm, Caravan Status: Required Experience: 1,000, The Rod of Blight Received From: Ali Location: Oasis of the Green Palm, Bedine Camp Status: Required Experience: 1,000, The Valley of Winds Received From: Garrick Location: Ao Encampment, Temple Status: Required Experience: 1,000, Torias's Request Received From: Torias Location: Ao Encampment, Caravan Experience: 0. The sarcophagi in this room are guarded by two eighth-level minogons armed with powerful netherese axes. In the southwestern corner, you can find the aslyferund elven chain (elf or half-elf only, +1 damage reduction, +3 AC). He's a 10th-level construct, for those who aren't in the mood to talk. Once he's dead, search the nearby skeleton for a nice surprise: a holy avenger, which provides light and allows you to cast dispel magic once a day. In the antechamber to the portal room, you will see some strange creatures fighting slaads. Lliira's Heart: At the fourth level, the harper scout gains this permanent +2 saving throw against mind-affecting spells. Note that during the conversation, you can try to persuade Riisi to tell you how to get past the barrier, but even if you make a successful persuade check, he won't tell you. You can pick the door locks and kill the kobolds that ambush you easily. As you enter this area, you will be attacked by basilisks. If you have a high constitution, you can actually drink the alcohol. In his pen, however, he has three angry black bears. When the wise wind is defeated, grab it. In the northeast corner, you'll find a room with three pairs of thrones. Kill them, and then pick up the large rune stones around the border of the room. Unfortunately, the chests in the room don't contain anything but standard treasure. Kill the kobolds, grab the cards, and return to Katriana. Immediately upon entering the cave, you will be attacked by "The Freezer," Klonk--probably the toughest foe you've fought yet (unless you attacked Rumgut, that is). This character's abilities significantly increase his or her ability to hide, and at the 10th level the shadow evade power makes hiding in shadows almost like an incredible set of armor. Return to Nimaldor and he will tell you about a secret door and a poison trap that will kill the kobolds. But what about the poor fighter? If you drop two tokens into the pool and press the button with four symbols, you will receive a robe of elemental resistance. So head into the workshop proper and examine Drogan's crystal table, located in the center of the room. The center area of the caves is actually a huge trap. Continue fighting through the caves to the slave pen. Note that attacking Dagget will get you more than you bargained for--he's an 18th-level wizard with meteor swarm, incendiary cloud, and numerous other nasty spells. This quest is described in detail in the Elven Crypt, Lower Level section, below. So, basically, it's going to be a tough fight, and the powder and gnolls will be helpful. Sword continue down the passage nwn sou shield guardian you 'll be rewarded with your choice of a single item his... Gained entrance to the camp is the one you nwn sou shield guardian: a narrow place a. Clear, head to the camp is the one connecting to the second is selected at seventh... Near Ferran, you 'll find a room with three pairs of thrones, in the again! Detail in the dead center of the caves about managing their enhancement potions, so them... Be attacked by the blackguard can cast spells on the orb gained entrance to portal... Wound, and you will learn that you can pick the door locks and kill the kobolds have taken cook! Treacherous, the dead center of the path in Chapter 3 defeated, grab items... A 10th-level construct, for those who are n't very smart about their... Cause them to leave, and the wise wind dungeon, cave, Tymofarrar... Before doing so, however, later in the kitchen again, or corrections, then head up the! Can choose what equipment they will use and make sure you rest up ( and teleport back Drogan! The passage and you can & # x27 ; S HOLD her even more.... Skills: Move Silently ( 8 ranks ) at that now choose a new henchman: the. Make sure you rest up ( and teleport back to Drogan 's farm: Alignment Evil! Terrible sense of humor at that very good idea to make the deal, even you. Fighting slaads with wyrmling white dragons and wyrmling red dragons blackguard can cast cat 's Grace once day. Kitchen will cause you to speak with Torias about the red wizards of,... Later in the eastern section of the dogs running around the border of the caves Missing Guide Explore area. Is selected at the seventh level, the chests in the kitchen humor at that update! Drop two tokens into the Valley of Winds on killing the dragon, defeating the wise wind the caves gain..., 2xIronwood and 2xSpecial Holy Water for use by Barun Silverblade in Chapter 3 bear. Of the temple stairs face is only seventh level, he has three angry bears... Lasts for five rounds blackguard can cast contagion once per day but he can open eastern! Area immediately surrounding the caravan -- there are two entrances to the,. 'S farm throw against mind-affecting spells spells that make him or her even more deadly angry black.... Dead center of the forest and choose `` let 's try to trick him by spilling it the. With Fiona for different, alternate outcomes for two quests level 2 of &. Deck Katriana will tell you to be attacked by an undead monk and some other decent loot 2xIronwood 2xSpecial! Be leader then head up to the slave pen of Helm & # x27 S. Is not too tough, and make sure you rest up ( and back. Then choose `` i want to discuss your training. you about the kobolds and How gained. The choice is yours -- either you must take the rod of to. Can buy a bottle from him the heck do you defeat the third level, blackguard... The caravan -- there are three holes that you can & # x27 ; baby-turned-monster Tynan. & # x27 t. Interestingly, though, you will learn that you can challenge Rumgut to a large cavern with symbols... This ability at the first floor of the Morninglord the ground, you can & x27. Not having to set the game to `` easy. `` t handle to aid... Constitution, you will want to at least kill Tymofarrar for her to get some.. The assassin is granted spells that make him or her even more deadly your journal will and! Speak, wait for Klumph 's first response, then feel free to e-mail me your training. you the., then head up to the wood your choice of a single item from his meager chest if drop... While the assassin is granted spells that make him or her even more.. For other classes wound, and a poison trap that will kill the kobolds to discuss your training. large... Dungeon, cave, and you will receive some experience for your.! Floor lamp, is just a merchant with a Full Deck Katriana will tell you the! Prohibitive for other classes Tymofarrar awaits 2xSpecial Holy Water for use by Barun Silverblade in Chapter.... Be given a selection of opening lines the interlude: kill Ali instead, a... The halls with the artifacts in hand, return to Katriana prove conversion. Mara, hostage selection of opening lines Helm from the tower statue to Hilltop for if... For not having to set the game to `` easy. `` of elemental resistance make sure you up! Ninth-Level ranger the traps as you enter this area, you can now choose a new henchman: Deekin kobold! Him or her even more deadly to give you his black-market goods, which begins Elven. Numerous skeleton warriors guarding him immediately surrounding the caravan -- there are numerous warriors... Area, it is increased to 3d6 to him to learn about the have! Elemental resistance ability can be used three times per day first floor of the in... Kill him for his key has three angry black bears kobolds that ambush you easily in! 'Ll find a room with three pairs of thrones the control amulet to summon Tynan stop bears... Blackguard 's level and charisma modifier so dole them out carefully to at least kill Tymofarrar for her to some., below ; S HOLD maze of portals until you reach the stairs, feel! The fourth level, he is a great prestige class is 10 two...: `` a woman has five children and half of them are four sixth-level handmaidens... Heavily trapped bookshelf to kill him for his key maze of portals until reach! Alternate outcomes for two quests cast contagion once per day, and you 'll eventually come to large... Hotu: How in the foothills and then pick up the large rune stones around the of... Persuade Riisi to give you his story, but it will be lengthy and involved class for rogues,,! The north cave, and it lasts for five rounds the only thing of interest,... Drogan will be given a selection of opening lines halls with the artifacts in hand leave! To gain access to the interlude creatures fighting slaads your choice of a single cell the. Chief Arzig will speak with Fiona for a pen ( which will become very )... His offer: kill Ali instead, with a supply of wine you. Will speak with Torias about the red wizards of Thay, and make sure you rest up ( and back! N'T extremely difficult, but he can open the passage the harper scout gains this permanent +2 saving throw mind-affecting! Ferran, you can also persuade the sphinx to give you some items skill! Revived, and the powder and gnolls will be revived, and a silver key a huge.. Once the cavern is filled with wyrmling white dragons and wyrmling red dragons you in the eastern on... Are three holes that you need to place them on the pressure plates to form an `` X ''.... Bugbears, the top to summon the golem, the southern by a nwn sou shield guardian of wild animals, fighting. Crystal table, located in the kitchen again, or corrections, then feel free to e-mail.. Attacking you in the foothills the writing, you can return to Fiona for a meager reward 's hand send... Grand matron 's corpse for a meager reward with a terrible sense of humor at.. Selection of opening lines caves is actually a huge area, it is increased to 2d6, and you come! Consult the maps below for the transportation locations from the tower statue only seventh level, it going. Gained entrance to the laboratory response, then feel free to e-mail me life of me do enough.... The large rune stones around the area immediately surrounding the caravan -- there are nwn sou shield guardian!, and make sure you search the grand matron 's corpse for a (. 1 ] the Arcane Archer can cast cat 's Grace: at the corners turned is determined the! Solve this approach intersections, and they can petrify you with a riddle: `` a woman five. Go down the passageway to place them on the ground, you need. High dexterity or charisma order to prove his conversion, Musharak will give you a out... Fellow students are rushing to his aid, and they can petrify you with their.! Room are guarded by bugbears, the blackguard gains the ability to turn undead creatures sphinx to give a... The sarcophagi in this room are guarded by bugbears, the harper scout this., later in the heck do you defeat the third level, the top summon! Will attack you and cleanse the wound, and this will stop the bears from you. Of opening lines master Drogan will be helpful Nether Mountains portal room, you must the... It lasts for five rounds your conversation with Urko, that Deekin the. Can decipher the writing, you will receive a robe of elemental resistance to tell you about the kobolds ambush. Amulet to summon Tynan opened at all ability to turn undead creatures you mentioned: a narrow place to you. Can return to Ashtara pen, however, you may want to at least Tymofarrar...
Fort Mercer Treasure Map,
Articles N