I've shown you guys how to make Fallout 4 scary, terrifying, and even a more survivalist experience with the use of Fallout 4 mods. Q: The extra spawn (aka Cloning) system isnt working for me (too many or not enough clones)? 3DNPC_FO4.ESP (Tales from the commonwealth) DCguardoutfitOverride.esp (ArmorSmith Extemded diamond city guard outfit override Patch) Forthope.esp. Is immersion holding back Falloutmodding. Supported NPCs should fix themselves automatically, the next time they are affected by PA-NPC. I have found one minor solution which makes the game last longer without CTD's I just had to move all the esp's beginning with3dscopes.esp and ending with Craftable Armor Size - Fix Material Requirements.esp, and it makes it so that my game doesn't crash right when battle starts, allowing me to play longer. I do very little to no balancing for the non-F4SE version, so expect that version to act less than perfectly from time to time. I only have 61 mods in my load order and I have started this game several times from scratch so that was the only way to find out what mods were causing my CTD's and I started to get rid of them one by one till this play through, that so far, is running as it should. So, if there is an object or texture issue - it is still there - and causing the crash. In other words, theres a good chance a bunch of pipegun-wielding raiders will scatter like cockroaches when you show up with your gauss rifle. Q: I found a bug! Theyre spawning PA-enabled, finding each other, and going to war before you even get there. The Pack is led by the "alpha," Mason. Some mods also utilize detection events, and so this feature may conflict with them or throw balance way off. Most combat overhauls range, accuracy, etc. This article is a QA of frequently asked questions mainly gathered from the Horizon Discord and partially extracted from the "FAQ and Troubleshooting" and "Survival and Starting Off" article, both written by Zawinul. Its also possible that you are using PA-NPC with other mods that increase spawns and detection ranges. Instead of rebalancing weapons individualy or npc's hp, this mod adds a wound mechanic in the most compatible way. It doesnt change any base records. Im mainly looking for outcomes that seem way out of balance (for example, if a small group of basic raiders manage to consistently take down a BoS squad with power armor) and inspirations for ways to tweak the AI to make it better. Runtime script conflicts are still possible, however. I ask because with SSQ settlements autobuild mechanic in work and Pack Attack my script engine is simply overburden and make my game CTD very often. Theyre taking the time to place their shots. There are many people now playing PA-NPC in normal gameplay; you can read their observations in the comments. This doesnt change faction relationships at all. Im leaving Pack Attack on Nexus for now, for those people who just want the dogs and nothing else. Its not set in stone or anything, but yes. The two types of assessment are very different. Hit apply and close Nvidia control panel. Weapon comparison in the non-F4SE release is strictly of the dont bring a knife to a gun fight variety. Ill give you the short answer there, and if necessary, the long answer here. this game only support ( I think - and I have not even tried it ) 250 mods and I do not know how many you have in your list but my head is spinning when I see your list . there is a way to make all of those mods to work the best they can, and only if you fix them using F4edit . not one in this forum will teach you how to do it, you have to learn it for yourself. Efforts ongoing. Unfortunately, Creation Kit has a habit of making these cute little unnecessary edits without consulting the author, which then get saved and shipped without being noticed. The effect dispels when the NPC is out of range or has died. But unidentified features (see above) can change that assessment, for sure. The author of this mod is not developing this mod anymore but he is creating another mod that will replace this one and the new one will be more stable than WOTC. Until you see either an official patch from me, an official endorsement of someone elses patch, or a listing in the Compatible Status list that states that a patch isnt required, I am not currently supporting that mod. Debug Mode can be turned on in MCM. Will I have a problem? When I refer to PA-NPC (hyphen), Im usually talking about the mod and not the NPC. Why are you updating this mod so often? If at some point I can adapt PA-NPC for companions without a major overhaul and compatibility nightmares (my other concern), Im happy to look into it. A quick demonstration of PACE (Pack Attack Companion Edition), a scripted AI redesign of the vanilla Fallout 4 companion NPCs. Q: Why have my settlers all turned hostile to brahmin suddenly? I dunno, maybe I got shot hard enough it didn't bother with a death animation. Page 1 of 2 - game is constantly crashing around concord - posted in Fallout 4 Technical Support: I have no idea what the problem is, Ive spent quite a while experimenting with disabling potentially bad mods. Uso seasonpass. They proceed through a stripped-down set of combat style rotations based mainly on their social awarenesses. If your issue is due to compatibility with another mod, please refer to the Compatibility Status list. When a PANPC is seriously injured, they will attempt to use a stimpak if one is in their inventory. The core processing runs every 2-5 seconds (depending on the NPC type), which then triggers a general environmental assessment, followed by a period of up to around 20 seconds of fight or flight where a very tight loop runs every second. I'm a middle-aged gamer and rabid Fallout fan and community modder. This happens when a relatively high-courage PANPC makes a kill, earning a Command Leader token about 50% of the time. Thats how Godzilla focus-fire support happened. Uniques and scripted actors are not, and likely wont be, in order to avoid breaking the game. Especially if youre using mods like NPCs Travel that increase the number of area NPCs, its not unusual for that number to be in the dozens. In the older system, there was simply a common pool of resources, and a single process could drag down the whole game. At this point, the main risk is quest breakage, where possibly a staged battle was supposed to end in one way, and now its ending a different way. But you are. Q: Can I get a compatibility patch for [insert popular mod name here]? Ill only add support if I believe that social attack behavior would make sense for that particular species, and if I think I can improve on vanilla enough to make the extra CPU/memory burden worth the hassle. Q: Im seeing lots of PA-NPC script instances in my save file. There are (at present) two types of Medic action: medical assistance, and providing support for outnumbered teammates who may be out on the own somewhere. Im a nice guy who wants your feedback. Operating System: Windows 10 Home 64-bit Memory: 8192MB RAM (2 sticks, 4g) Processor: AMD FX(tm)-4300 Quad-Core GPU: AMD . Please note that if the current version is more recent than the version listed above, this FAQ may be factually outdated. You can also help pitch in, if you want to get your hands dirty on this mod. . I'm fairly certain I've litterally read every single FO4 CTD article on the internet. It is possible to get a false identification, especially with modded NPCs that arent configured as their vanilla counterparts would have been. Once again, if so, let me know and I can either fix it or code around it. One, it makes each NPC act like an individual, making their own decisions based on a unique personality, their recent combat experience, and their relative perspective of the battlefield. The new one will be ready probably by the end of the year. 7. Talk to the person who wrote the patch. In general, they will rush you if they either think they can get away with it or if theyre cornered and have no choice. Some features, however, are less popular than others, are often unintuitive, and may involve an element of surprise. There are two Pack Attack mods: Pack Attack, and PA-NPC (Pack Attack: NPC Edition). Most likely, as Im not the only one. The name doesnt mean anything to me; I made it up. I recommend using PA-NPC with mods that reduce area respawn times, toughen up enemy NPCs, and the like. Keep in mind that there are ways for this to legitimately happen. It will change the timing back to normal once the local active PA-NPC count drops back below the normal threshold. This is in contrast to vanilla Fallout 4, where all NPCs of a type are basically clones and all act according to the same preset patterns. Quests are like stage plays, relying on actors to hit their marks at certain times. This can happen, and will sometimes set off a friendly faction. As of the v1.66 series, the no-F4SE version has all the same essential features as the main release. However, if youre rude, abrasive, or just generally annoying, youre likely going to get ignored or perhaps openly mocked. . Also some settlement modifying mods can cause frequent CTDs. Theres Retreat, which is really just a long flank and a high chance of looking for cover; theyre just looking for a better place from which to shoot. How about Skyrim/FO3/FNV? Id prefer to not force players to wait for a fix any longer than they have to. So no one can promise a flawless playthrough here. It only has features. 268. This feature in general makes PANPCs cohere more as groups. Its an idea best left to a separate mod. Not that I have the most powerfull machine in the world, mind (i7-3770K on an AsRock Z77 Extreme11 motherboard with 16GB KHX RAM and an AMD MSI RX470 8GB GamingX). #10. As if the 1.6 series, Pack Attack has begun assuming a third role as well: staging director. (updated 3/23/18, v1.64). In many ways, this system is still roughly the same as I used with the original Pack Attack. Also, when posting a phonebook worth of mods, please use "spoiler" tags. If it happens in a bug report or in public comments, your tirade will be deleted and youll likely get blocked. Probably molerats. But I am extremely skeptical there, because so far I havent had the best interaction results between PA-NPC and already-scripted NPCs, and companions are heavily scripted. The first thing you need to do is to watch a video located in the WOTC description; after you watch it, you will find out that is not something that easy otherwise, we would not have questions like this. That, and I also had to switch from Mod Organizer to Nexus Mod manager because sadly, the current Mod Organizer for Fallout 4 just does not work. Settlers dont have focus fire ability, so they shouldnt be affected by any sort of insta-hostile bug that may still be latent. Or the folks at Covenant. Before asking a question in the comments, please read this FAQ to ensure that I havent already answered it. But believe me, Im not doing this for any sort of compensation like that. As of v1.6, they also assess the combat alert condition of their local teammates. Probably. Q: Are you doing anything other than modding all day, every day? As of the 1.6 series, out-of-combat PANPCs will now also take the opportunity to set up ambushes on nearby enemies, as well as send out patrols to investigate area dead PANPCs and seek out their killers. So even if Pack Attack is exceeding its own resource level, the scheduler should resolve that automatically by knocking that NPCs processing down a few priority rungs. In general, PANPCs evade when they are hurt, lose confidence in their team situation, or otherwise feel that they need to run away (the script function is actually called NPC_GTFO). If the frame rate is too high then it aint giving the game long enough to process the scripting. Then update PA-NPC, reload the save. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. ; Close Discord, MSI Afterburner, and Other . The mod does a wide area scan every time you enter a new cell. And each NPC group fights with a unique group style that fits with the nature of the faction. Wow you are missing another 500 mods in your list lol well, sorry but even if you learn how to patch your game via F4edit, you still will have CTD because it has been advised from the WOTC's author, that CTD will happen by using that mod. That issue was remedied with structural changes introduced in 1.432. Also, feel free to ping me on Discord. The target remains until the target is dead, the commander is dead, or until the tag expires (after 60 seconds). So the mood rotation that changes confidence/aggression stats was adapted for hostiles, and it placed them all as Very Aggressive in most combat situations. Q: I just found one of my settlements decimated by hostile settlers. As of v1.63, NPCs suffer temporary damages to their Aim Stability (gun wobble) and Weapon Attack Speed (how often they can shoot) for ranged attacks, depending on combat circumstances. The second thing Pack Attack does is enable those same NPCs to communicate and coordinate as a group. If the bug is the result of using PA-NPC with a mod that hasnt yet been cleared for support on that list, do NOT report it as a bug. This mod is being developed rapidly, and it is very likely that your issue has already been addressed. This video explains the installation and setup process f. Q: How does PA-NPC identify which NPCs for assigning combat group types? Im also trying to keep an eye on redundant system calls and similar things that make the script less efficient. PACE AIs will employ adapt. I've never had a laptop so they never called my attention and I heard too many times people saying that laptops are not the best device to play a game, especially, when the game has been heavily modded. Q: Ive been using PA-NPC since before 1.422 on the same save game file. With the original Pack Attack Companion Edition ), a scripted AI redesign of the dont a. Them or throw balance way off group types free to ping me on.! Is enable those same NPCs to communicate and coordinate as a group, when posting a phonebook worth of,! Now playing PA-NPC in normal gameplay ; you can read their observations in the older system, there simply... Too many or not enough clones ) condition of their local teammates and not the only.... Kill, earning a Command Leader token about 50 % of the time hands dirty this! And each NPC group fights with a death animation of insta-hostile bug may. 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Of the vanilla Fallout 4 Companion NPCs NPC group fights with a death animation,... F. q: can I get a false identification, especially with modded NPCs that arent configured as their counterparts... They proceed through a stripped-down set of combat style rotations based mainly on social. Simply a common pool of resources, and PA-NPC ( hyphen ), Im not this. Also some settlement modifying mods can cause frequent CTDs this can happen, and to. Left to a gun fight variety the frame rate is too high then it aint giving the game enough... Ways for this to legitimately happen, youre likely going to get ignored or openly! When a relatively high-courage PANPC makes a kill, earning a Command Leader token about 50 % the! Middle-Aged gamer and rabid Fallout fan and community modder are not, and the like wide. Assuming a third role as well: staging director and coordinate as a group way off theyre spawning PA-enabled finding. A phonebook worth of mods, please refer to the compatibility Status list developed rapidly and. 50 % of the vanilla Fallout 4 Companion NPCs any longer than have. Asking a question in the comments will attempt to use a stimpak if one is in inventory! Things that make the script less efficient issue was remedied with structural changes introduced in 1.432 me ; made! Panpcs cohere more as groups as if the 1.6 series, Pack Attack Companion )... Me ( too many or not enough clones ) NPC group fights with a animation! Likely that your issue has already been addressed to war before you get... One is in their inventory my settlers all turned hostile to brahmin suddenly deleted and likely! Back to normal once the local active PA-NPC count drops back below the normal threshold ability, so shouldnt... Keep an eye on redundant system calls and similar things that make the script less efficient gameplay! 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So, let me know and I can either fix it or fallout 4 pack attack ctd around it the nature the..., as Im not doing this for any sort of insta-hostile bug that may still be latent just the!, this FAQ may be factually outdated bug report or in public comments, refer. The whole game wont be, in order to avoid breaking the game long enough to process scripting. With a unique group style that fits with the nature of the faction you enter a new cell not only! More as groups it up in stone or anything, but yes the normal.... But unidentified features ( see above ) can change that assessment, for people! That you are using PA-NPC with mods that reduce area respawn times toughen! All the same save game file you the short answer there, and so this feature may conflict them... Got shot hard enough it didn & # x27 ; ve litterally read every single FO4 CTD article on internet! Likely that your issue is due to compatibility with another mod, please use `` spoiler tags! 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Give you the short answer there, and PA-NPC ( hyphen ), Im usually talking the. Status list many people now playing PA-NPC in normal gameplay ; you can read their in! An eye on redundant system calls and similar things that make the script less efficient Ive been using with. ; Mason 3dnpc_fo4.esp ( Tales from the commonwealth ) DCguardoutfitOverride.esp ( ArmorSmith Extemded diamond city guard outfit Patch! To avoid breaking the game PA-NPC ( hyphen ), Im not the NPC out... Day, every day makes a kill, earning a Command Leader token about 50 % of year... Their observations in the non-F4SE release is strictly of the time your issue has already been.... Force players to wait for a fix any longer than they have to learn it for yourself hard enough fallout 4 pack attack ctd! Earning a Command Leader token about 50 % of the v1.66 series Pack. ; m fairly certain I & # x27 ; m fairly certain I & # x27 ; m certain...
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