The location consists of the remains of the pre-War REPCONN Aerospace (Rocket Engineering Production Company of Nevada) Aerospace test plant, along with its landmark rocket launch dome. A large number of microfusion cells and electron charge packs may be found on the dead Bright Brotherhood followers. If the control room is accessed before Haversam is spoken to in person, interacting with the intercom will result in the Courier asking "what's with the rockets" to which Haversam will get agitated and try to redirect the player character back to meet with Jason Bright once more. I have asked every "Bright Follower" I can find. Manage all your favorite fandoms in one place! (14) Return to the Rocket Facility and give the fuel to Chris Haversam. If not you can kill a few Nightkin without upsetting Davison, just try to minimize contact and if conflict seems imminent, try to take the Nightkin out as quickly and quietly as possible; one sneak attack critical from the Gobi might do the trick. REPCONN test site (9) Head to the REPCONN basement and talk to Jason Bright about what comes next. The entrance corridor leads to a workspace where a single nightkin lurks. I get to the basement door, and am told I need a key to get to the launch facility. Head to the REPCONN basement and talk to Jason Bright about what comes next. You'll have to if you want to complete this side quest successfully. Either way, go to the viewing platform to witness the successful launch, or their demise. Once on top of the landing outside of the REPCONN Research Labs, search the elevated ground between the two stairs to find three more Ammo Boxes, then head east to find a shelter where yet another trio of Ammo Boxes lurk. If the Courier picks up or otherwise moves the brahmin skull named Antler while Davison is still there he will become hostile. The canyon leads down into the valley containing the test site. If you take the tour youll find out what theyre for and what they hold =] When you get to the security robots display section read the plaques to find out about the hidden doors and what lies behind them!! Legend The delivery goes horribly awry, however, and after you are robbed and nearly killed for the package you were carrying, you must set out in pursuit of your attackers. Return to the Rocket Facility and give the fuel to Chris Haversam. Through this door is another supply closet, which is slightly more well-endowed with loot than the last one, as it includes a Toolbox and a First Aid Box. Head to the south-western corner of the room and loot a dead Nightkin, the proceed up a ramp and through a doorway to the west. In Fallout New Vegas, Skill Books are rare consumable items that can be found scattered in various locations all over the Mojave Wasteland. Fix: use the third person perspective to get access to the body. (Optional) Return to Harland and let him know the bad news. You can explore the floors above you, accessing them via either staircases, or fallen pieces of floor that act as makeshift ramps leading upward. The launch observation platform is accessed from the research labs and contains the navigation console and launch control panel used to send rockets into space. Once he's dead, be sure to scour his body for some goods before continuing onward. Head to the REPCONN basement and talk to Jason Bright about what comes next. Information about factions and reputation. (Optional) Sabotage the rockets so that they crash on launch. You'll find everyone else here as you may have expected. On that note, Nightkins are fairly potent foes, although most of the ones here will be using melee weapons, which mitigates their threat somewhat. Go through the electronics-filled room beyond, stopping only to loot a Dead Ghoul along the way. With a. (13) Return to the Rocket Facility and give the parts to Chris Haversam. Editor ID As I recall from I am in the Repconn building. This email also talks about a safe within the room and gives a password. Once you're on the Mojave Wasteland, fast travel over to Novac, and then walk due north to the Gibson Scrap Yard. The third terminal entry states that the shipment was sent back to. Jason's speech once the rockets are ready will be cut short if the player character reaches the room where Davison was before he finishes it. Just what's going on here!? Otherwise, he only carries an unsteady supply of them, and charges around 3 Caps per Souvenir. An Idiot-Proof guide to obtaining every unique weapons and every unique variant of every weapon in the base game and its DLCs. So, I am at a crossroads. The shipping invoice is found upstairs in a terminal. To help the Brights continue their Great Journey, you'll need to find the Isotope-239 Igniting Agent (left). And it did, in 2075. I'm really going to be upset if I need to do another restart, 72.240.151.79 18:55, February 24, 2011 (UTC)Mr.Mann, 72.240.151.79 19:15, February 24, 2011 (UTC)Mr.Emann, You could always skip this quest. #3. As you go uphill into the mountains you'll encounter Ghouls along the road. Evidence of recent violence can be seen here and throughout the facility. Place is deserted. You can type this into the console: movetoqt It will teleport you to your quest marker. Stay out of the room Harland is in for now, as Harland will get jumpy if he thinks youre trying to flush him out. Exterior Ultimately, a new overlord of the Mojave will be crowned but will you place that crown upon the brow of Caesar, the New California Republic, the mysterious ruler of New Vegas or yourself? Any feral ghouls that are not killed inside REPCONN will join the "Great Journey." Which of course That path isn't covered here. However, there is a depression by the western end, off of the road by a Joshua tree and burned-out car, with a small radioactive swamp. repconn hq hidden doors..? Turns out you can, noticing a stealth boy . Complete the launch sequence, by pressing the button on the control panel. From Novac head west along the road running through town and over the train tracks. Most keys can be found in the possession of non-player characters and can be pickpocketed while a few can only be retrieved if their owner has been killed. Additionally, Jason will refer to the Courier during the speech as a male, regardless of gender. Expect a few Feral Ghouls to attack you as soon as you enter the lobby of the building. Return to the Rocket Facility and give the parts to Chris Haversam. Griffith Peak is an unmarked location in New Vegas that also technically impossible to get to. You have plenty of chances later, but its cleaner and more efficient to do so now. Pick which one you want to go after, then ask him for a tip as to their location. Go inside and Harland will initiate dialogue. We've finished converting that old generator room into storage, as you requested. The room in question is the same one where, The missing "O" from the REPCONN sign can be found at the, Objects referring to the REPCONN test site in xEdit, such as reference IDs, have the location's name spelled as "REPCON. They promise to leave if they find them, but there's a catch. Here is a list of the ID's for Repconn: 0007ea61 RocketLabBasement REPCONN Basement 00081d1f RocketLabMid REPCONN Facility This room is only accessible by entering the REPCONN research labs, then exiting to the REPCONN facility via the northwestern door in the labs. Boards. I still cannot find the key to the basement. He will tell the player character that he is not leaving without his. The straightest way through the basement to get to where you need to be is as follows. Either way, they should be out of your way, which means its time to return to Jason Bright. Being inside locate the corridor and go ahead, turning right at the end. The basement consists of several interlocking hallways and rooms. Character creation strategies including a run-down of SPECIAL attributes, Skills and Perks. REPCONN test site checkpoint These Ghouls are a crew that stick together to survive against a peculiar threat that haunts the basement of this facility. To: Steve Reynolds, Launch Facility Project Manager Keys Keys in Fallout: New Vegas open specific doors or containers, some of which are inaccessible otherwise. Also note the body of the Nightkin lying around. For an A-Z list of all locations in Fallout: New Vegas, see here. A Thrust Module can be purchased from Old Lady Gibson (right). The key to that door can be found on a suitcase near a skeleton on the 3rd floor. Exploring the Mojave: Southern New Vegas 44 Cottonwood Cove 45 Exploring the Mojave: Western New Vegas 46 Exploring the Mojave: From Westside to Jacobstown 47 Jacobstown 48 Finishing the Outskirts and Claiming the Remnants Power Armor 49 Freeside Old Mormon Fort 50 Atomic Wrangler 51 The Kings School of Impersonation 52 The New Vegas Strip Though damaged by Novac scavengers, it was sturdy enough to be turned into an outer defensive position by the Bright Brotherhood ghouls, further enhanced with sandbags and a guard post just beyond the checkpoint to allow guards to rest and relax in between shifts. (3) Head upstairs to meet with the owner of the voice from the intercom. Do Not Sell or Share My Personal Information. Make your way to the basement and go to the room where Davison was and continue west, go through a doorway and open a hatch in the floor. Lately there's been talk of ghouls up that way, but I can't rightly say whether it's so or not. The western room contains an Easy locked safe with a significant amount of loot, with 60 microfusion cells, 24 .308 rounds, and a hunting revolver to the right of the safe, while the eastern has some supplies. However, if you want him to go quietly, you'll need to go and find out what happened to his friend who wandered deeper into the Basement. This Nightkin's name is Davison. Once through the door, you're going to find not only Jason Bright, but the human-who-thinks-he's-a-Ghoul as well, Chris Haversam. In the center are two Easy locked offices. Inside this barricade you can find all sorts of goodies, including energy weapon ammo, a Grenade Box [Easy], a Mine Box, three Ammo Boxes, a Footlocker and three doses of Jet. It should be noted that you can kill all the Bright Followers, including Jason Bright and Chris Haversam, which will satisfy Manny Vargas. He won't take that much convincing, though, before he and his Nightkin leave, officially making the basement that much earlier. If you didnt already steal them return to Novac, where you can buy the Dino Bite Storeroom Key from Cliff Briscoe for 75 Caps and nab all his Rocket Souvenirs (10 Caps for the key if you succeed at a [Barter 30] check). Key Takeaways There are several issues with both the REPCONN Test Site in general as well as the quest "Come Without further ado, let's go over what's broken and what this fixes. Find a Terminal which provides the information Davison desires (right). Boards. Sections Go in that door. The contents below require additional review. From the entrance head south down some stairs and into a room. Attempting to go up the stairs in the room where Harland is located will turn him hostile. This mod is rather plot-heavy and has a decent amonut of notes, terminal entries etc, so if you absolutely hate reading notes to understand what's going on, this mod may . Succeed at a [Speech 50] or [Barter 50] check to cut the price down to 250 Caps and save your wallet some tears. is in the basement. Head east from Novac to find the Toxic Dump Site, which consists of a Wastelander wandering around near some radioactive barrels. Also keep in mind that, if you're Speech skill is high enough, you can pursue a whole different course with Chris in which he figures out that he's human after all. In this Legend of Zelda Tears of the Kingdom trailer breakdown, Logan Plant highlights Link's four new powers, along with bringing some speculation surrounding some hidden bits tucked away in the gameplay. Ignore the ladder for the time being, and instead, head straight forward and through the door. Investigate the RECPONN Administrator Terminal to learn the password to some generator room converted to a storage room; R3PC0N. The Mutant will not react kindly to continued questions along those lines. Reach the rocket and head north up some stairs, stopping to loot three Ammo Boxes and a Dead Ghoul behind some sandbags along the way. Step inside the room and youll be pestered by a Ghoul named, Harland, a consummate survivor who has been living rough since the Nightkin arrived. He won't identify himself, and he won't tell you why he wants to meet with you, but he will tell you how to find him. Rarely, plasma defenders and laser RCWs can also be found on their corpses. Its inhabitants consist of feral ghouls, Bright followers, and in the basement level, nightkin. I'm not sure whether this will satisfy Manny however, with respect to finding out where the man who shot you went. Continue up the hallway to the north-west to find another Dead Ghoul worth looting then backtrack to the balcony over the lobby. Davison will inform the Courier that he led his nightkin to the facility to find a large shipment of, Go speak to Harland. Jason Bright (who wanders) is the one you need to talk to and get the quest and the key. Come Fly With Me is a side quest in Fallout: New Vegas. How to get the components you need is covered below but before you go, grab the Space Suit and Space Suit Helmet off the metal shelf in the control room. Head back down to the basement, and follow your map's instructions to reach some tunnels below the basement. (6) Get rid of the Nightkin in the basement. Fallout: New Vegas. Repconn basement ctd I've had a consistent crash when trying to enter the Repconn facility's basement. Adjacent to the staircase, slightly to the south, you'll find another staircase leading down towards a blood-spattered door. Attempting to go up the stairs in the room where Harland is located will turn him hostile. You can loot the area, if you want, but youll be running around here shortly, and honestly, unless youre a huge fan of Conductors, Fission Batteries, Sensor Modules and Wonderglue Theres not much to grab. This will allow you to upgrade ED-E and complete the quest ED-E My Love without too much trouble, and will transition nicely into another lengthy questline shortly after HELIOS One. A deceased ghoul prisoner is found in the second generator hall, the first room on the left. (7) (Optional) Return to Davison with news that the Stealth Boys are not in the REPCONN facility. You can actually choose which goods to go after from here. All right. 2 Answers. Their fate will be unknown, but I think you know damn well that these guys didn't make the trip to wherever it is they think they were going successfully. Too bad Harland had to die for you to find this information (well, he didn't have to die, but that's the route we chose, anyway). The straightest way through the basement to get to where you need to be is as follows. I need to get to the basement to confront the Nightkin. Icon Forum:Basement of repconn. If you make it through the REPCONN Facility you'll be reluctantly allowed into the REPCONN Labs area (left). Kind of hard to break it to the guy that hes not a Ghoul hes just bald and ugly. But I have heard certain mods have patched these issues out though idk which ones specifically. Just Cleared the entire REPCONN basement with a single Stealth Boy. The righthand side leads to a room with Davison and Antler. As for the task at hand, ask if she has any thrust control modules and shell offer them up for 500 Caps. Walking up the stairs to the catwalk before assisting Harland will turn him hostile. Not very interesting. The REPCONN test site is located in the same geographical area as the real world PEPCON (Pacific Engineering and Production Company of Nevada), a chemical plant formerly located in Henderson, Nevada, that produced ammonium perchlorate, an oxidizer used in solid propellant rocket boosters. This happens even if Chris leaves the facility. previous games, when Jason asks me to clear out the basement, he just gives me the key. (9) Head to the REPCONN basement and talk to Jason Bright about what comes next. REPCONN test site terminal entries Unlock the door and go through a hallway and into a carpeted room to the south the remains of some big wigs office. There are also several Dead Ghouls lying around with Energy Weapons, ammo and Bright Brotherhood Robes on them, which are well worth looting. In fact, loot the dead Nightkin (including the Stealth Boy on the floor near its body) and Dead Ghoul in front of you. Indeed, this fetch quest garbage is annoying, but you're almost done. Return to Manny Vargas if one has started the quest with him. (6) Get rid of the Nightkin in the basement. I was able to complete the mission but it just keeps crashing randomly, regardless of where I am. Remove ads and unlock special features, Exploring the Mojave: From Goodsprings to Primm, Exploring the Mojave: From Primm to the Mojave Outpost, New California Republic Correctional Facility, Exploring the Mojave: The South-Eastern Mojave, Exploring the Mojave: From Nipton to Novac (Part 1), Exploring the Mojave: Exploring Around Searchlight, Exploring the Mojave: From Nipton to Novac (Part 2), Exploring the Mojave: From HELIOS One to the 188 Trading Post, Exploring the Mojave: From the 188 Trading Post to REPCONN Headquarters, Exploring the Mojave: To Nellis Air Force Base, Exploring the Mojave: From Westside to Jacobstown, Finishing the Outskirts and Claiming the Remnants Power Armor, Bitter Springs and the North-Eastern Mojave, The House Always Wins, Continued (Part 1), The House Always Wins, Continued (Part 2), The Mojave Outpost, Nipton, and the NCRCF, Searchlight, Novac, and the REPCONN Test Site, HELIOS One, the 188 Trading Post, and Boulder City, Cass, Camp McCarran, and the Crimson Caravan, Companion Quests, the Great Khans, and the Powder Gangers, Cottonwood Cove, Jacobstown and the New Vegas Outskirts, Camp Forlorn Hope, Bitter Springs, Nelson and Camp McCarran, For sending the Ghouls to the Great Beyond. 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